Posts Tagged ‘Skyrim’



October 31, 2016

So after a few days of this:


…And not getting it to work (my dad fixed it eventually…don’t ask me how), I finally, FINALLY settled down to play.

First thing off the bat, game loaded in high settings for me…which is fine, except I got an abundance of screen tearing like no one’s business. Changed that to ultra, runs perfectly. Hooray!

Now what you’ll notice the most about this remastered edition is the lighting above all else.

God rays? Check!

God rays? Check!

Now that boring, unskippable wagon ride looks suddenly a lot more sullen in a misty morning as you’re being delivered to your death.

This game I decided to play vanilla to see what changes were in Special Edition. This time I went as a high elf who loves the Thalmor and basically hates everyone else. Hooray for racists! /s


What I’ve also noticed as I fought my way out of Alduin’s attack was the sharpness of everything. Textures were much more high-res, shadows were no longer blocky, and they’ve introduced a new depth-of-field effect (which can be toggled in the main menu if that bothers you).


Weather was a lot more…realistic feeling, at least to me. Rain came in on my way to Riverwood. However, unlike Fallout 4 the ground did not get wet from the rain, which is a bit disappointing but that’s another thing that can be easily fixed with mods.

The draw distance has also increased in game, which is nice. Now you can see things very far off fairly clearly.

Flying trees?

Flying trees?

…Provided you don’t toggle free flying camera and go too far, of course.


…Of course I haven’t been very far since I’ve been quite ill (hence the short entry) but I think I will install some texture mods in time for the first dragon fight, and we’ll see how good it looks then. Overall I’m very pleased, and I’m glad they changed the version to 64-bit, and removed the RAM limit.

Good job, Bethesda! Now I just gotta wait for SKSE to get converted over and I will be one very happy Dovahkiin~

(Image Credits: All screenshots taken by me. Please do not repost without my permission.)


Top 10 Dragon Shouts

July 31, 2015


Well, it’s been awhile since I’ve done a top 10 list of anything, so I’d figure a list for the best and most useful shouts (in my opinion) was an order. Of course, this ranking is pretty loose, I tried setting them in order but like most gameplay elements shouts have more usefulness depending on the situation.

Also mild spoilers.

Anyway, let’s get to it!

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Touching the Sky – DAWNGUARD (Part 4 – Final)

May 31, 2015

This post is a continuation. To read the previous entry, click here.

TESV 2015-01-09 19-42-55-73

So off to Darkfall Cave. And they aren’t lying. It’s dark as fuck. And basically after wandering around blindly for a few minutes, I come across a bridge. And by now I know how this works. Of course the bridge fucking breaks. And wee, I fall down into a raging river below and ride the waves for who knows how long, until I get dumped in an even darker part of the cave. Yay.

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Mini Post: The (Not-So-Graceful) Death of Paid Mods

April 28, 2015

So you may or may not have heard earlier this week, Valve tried to introduce a pay-for-mod section in the Skyrim workshop. Of course. there would still be mods that you could download and use for free, but along side that there would be mods with varying degrees of prices–some at a fixed price, others with a “pay-what-you-want” feature. The idea was, according to Bethesda and Valve, was to give mod authors a chance to earn a bit of income with their creative efforts into modding Skyrim.

…Of course this failed miserably on all fronts.

First off, the modding community as a whole felt threatened this would spell the end of free mods. There was a fear that pay for mods would become the new norm. Or perhaps certain mod authors would remove their formally free mods and put them as pay for only. Perhaps free mods would eventually be removed all together…

Then there was the 24 hour guarantee, that if you weren’t satisfied with your purchase, or the mods was broken, you could get a full refund within that time period. But who’s going to know if their recently installed mod is going to conflict with anything right away? Sure, sometimes with mod problems you’d get CTD on launch…but a of the times a conflict isn’t so obvious. It could even sneak right by you until much later, and by that time you’ve gotten the dreaded “corrupted save”. Urgh.

And on top of that, mod authors would only get a 25% pay out for their creations, so even if their mod is $2 they’d only get about 50 cents. Valve gets 35%, and Bethesda gets the remaining 45%. Personally I’m not too upset by this, it is Bethesda’s property, but I’ve read the author only gets paid if there’s a minimum cash out of $100…so a mod has to at least make $400 for it to be profitable. What.

So of course, Valve was spammed with angry messages from the Skyrim community. Bethesda as well, both trying to explain they only wanted to help mod creators, to help encourage the community to grow even more, and to give modders more incentive to keep on creating things for their favourite game. What it ended up looking like was a quick cash grab. “Oh hey, look how crazy popular Skyrim still is, the modding community is still going strong, let’s monetize n that!”

I think what most people would have prefered was a straight “donate” button, or maybe more of a fair split to the mod creator and Valve/Bethesda (maybe a 40/60 split would be good, 40 the modder). But what do I know? The only mods I’ve paid for were official DLC, other than that I’m a cheap ass motherfucker. I wouldn’t buy a mod.

Either way, the paid workshop was promptly removed just a few days later, with an apology from Bethesda and Valve over the whole thing, saying “perhaps this wasn’t the right time, or the right way to introduce paid mods”. You can read Valve’s response, and Bethesda’s here.

Either way, this bit of controversy is behind us. But still, enjoy this video of Skyrim Mods Weekly. It pretty much sums up the community’s response in a less than 10 minute video, with a quite humorous tone.

What’s your opinion on paying for mods?



March 30, 2015

TESV 2014-12-14 20-31-22-51

Well off into the Shadow Realm Soul Cairn!

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Mini Post: What I Want to See in the Next Elder Scrolls

February 28, 2015

Now you may or may not have noticed last month’s previous poll asking where you’d like to see TES6 take place, and a good majority of you said “Elsweyr!” which is exactly what I want, basically the polar opposite of Skyrim. Lush jungles & deserts, exotic creatures, Khajiit everwhere (I love the Khajiit), tons of Skooma and Moon Sugar…ahh, the life. THAT’S what I’m hoping for, anyway. But I won’t be disappointed if it’s somewhere like Valenwood, or Black Marsh for that matter. A new Elder Scrolls game is a new Elder Scrolls game. And I can’t wait for whatever Bethesda cranks out. Of course, seeing how Fallout is overdue for a new installment, I’m pretty sure that’s coming out first, and I’m not complaining. Sometimes you just wanna pick up a sniper rifle and wander the wasteland.

Anyway, here’s a small list of things I’d like to see in the vanilla version of Elder Scrolls VI (though I realize most of this could be added into Skyrim via modding, but hey).

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January 30, 2015

This post is a continuation. You can read the previous entry here.

TESV 2014-11-13 21-30-43-29

Excuse my slightly angry tone in this entry, I had a bad day at work.

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