Posts Tagged ‘fallout’

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Mini Post: Thoughts on Far Harbor DLC (no spoilers)

May 31, 2016

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Alright, I haven’t gotten too far in the DLC, but hoo boy, let me say.

I like this shit.

Finally, a huge, full story-driven DLC with a giant island to explore, and intriguing story, new enemies and new people (and synths) to meet.

What more could I ask for?

And of course, since I’m a huge Nick Valentine fan, I’d ecstatic that Nick’s story interweaves into all this, using our detective skills to find a missing woman.

Except…there’s one problem.

Far Harbor’s fucking fog.

The amount of frame drops while traversing through the island is a bit alarming. Say goodbye to any sense of aiming, you’ll be lucky to set your sights on a wolf before getting bit in the ass because the PS4 is struggling so hard. Of course, the fog sets the mood, the island, after all, IS fighting the encroaching fog, but goddamn is it a bit overkill. I’m usually very VATS reliant but at this point I have no choice but to use it every fucking battle.

The good though? The story so far. It’s a morally grey area which, as of writing, has had me thinking in all sorts of ways, unsure who to believe or who is really the good guy here. Currently I’m doing a “murder investigation” quest given to me by a Miss Nanny and it’s hella fun, I think this might possibly be the most intriguing quest in the DLC, maybe even the entire game, next to the Secret of the Cabot house (and the town full of Mr.Handys, even though that’s not an actual quest). I think overall, I just enjoy dialogue driven quests more than combat. 😛

Anyway! I’m booting up my PS4 to play some more. I wonder what nasty creatures I’ll run into?

 

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Fallout 4 – Main Quest (Part 2)

December 31, 2015

This post is a continuation from the previous.

So upon returning to the surface from Vault 111 I’m immediately blinded by light (huh, isn’t that a familiar feeling).

…Annnnd predictablity everything looks like shit. Well, shittier than before the bombs dropped, but it actually looks…pretty good. Nice, clear sky. Perfect post-apocalypse weather.

Time for a nice stroll through a post-apocalyptic nuclear wasteland. Not bad after 210 years.

Time for a nice stroll through a post-apocalyptic nuclear wasteland. Not bad after 210 years.

I descend the path back to my neighbourhood and lo and behold…it looks like shit. No surprise there. I find my house…and Codsworth!

Me: “Yes!! CODSWORTH HELLO!”

Codsworth: “Mum, is that you? It’s been so long, and I’ve been so lonely. Where’s sir, and Shaun?”

Me: “Nate is…Nate is dead.”

Codsworth: “These terrible things you’re saying…I think it’s because you’re hungry! Being late to dinner 210 years will do that!”

Me: “210 years?!”

Codsworth: “Where’s Shaun? I do believe he loves a game of charades.”

Me: “Someone kidnapped him!”

Codsworth: “Nonsense! You’re just hungry. Should I fix something up for you! I’m sure Nate and Shaun will turn up yet.”

Me: “I don’t think so…”

So he goes off to find me food and because I’m an impatient fuck I just wander off until I’m out of Sanctuary (oops, bye Codsworth?). And then I find…Dogmeat!

And you can give him items to wear! Too cute!

And you can give him items to wear! Too cute!

Of course I’m gonna take dog with me, he’s too precious and I need cuteness in this wasteland, goddamn it. Plus he can destroy those pesky molerats no problem. AND HE EVEN DOES TRICKS (even though it’s like…one trick).

So after dicking around for a bit, I wandered off in a random direction and wandered into a shipment yard, and got attacked by feral ghouls. Now let me tell you something. In Fallout 3, feral ghouls in the transit tunnels sometimes scared the shit out of me. It would be dark as fuck, and suddenly you hear their snarl and they’re fucking on your ass. They aren’t exactly hard to kill, and a bit of a joke, but they’re annoying enough and they had the tendency to startle me. Well, in this game I don’t even have to be in a tunnel and they still manage to scare me. This time around Bethesda was clever, they made the ghouls smarter. Now they hide under things, or above things, play dead etc. And before you know it they are literally throwing themselves at you and trying to eat your face. I mean, it’s a bit comical when they miss and go flying and fall on their face, but it still had me scared enough that I’m frantically firing my shitty pistol and regretting straying from the main path, goddamn.

Anyway, back on point, and after dicking around in Sanctuary for a bit (no idea where Codsworth went, oh well), I wander off into a town which is, predictably, full of raiders. Well, guess it’s time for my first gunfight. It went pretty smoothly, I guess because it’s the beginning of the game and they were pretty preoccupied by shooting at this one building I was able to pick them off fairly easily. Some guy in a cowboy hat or something yells at me to pick up a laser musket on the ground and help them inside the building…err, okay. I guess since you gave me a free gun.

…That gun is shit.

Anyway, I beat some more raider heads in, get scared shitless by some American patriotic tour. I don’t know what it is, I’m too busy killing raiders to pay attention, I’m not American, so. 😛 I finally manage to pick them off (I guess Dogmeat helped a little), and I meet a bunch of people in the backroom who explain how they’ve been hiding from the raiders. Meanwhile, a guy named Sturges messes with a computer, and I swear he just reminds me of a Final Fantasy character or something.

…He also never shuts up.

So the man in the hat introduces himself as Preston Gravy or something I dunno, and he’s part of the Minutemen, whatever the fuck that is. Apparently it’s a group that helps people at a minutes notice…guess I’m the new Minutemen because I just rescued their asses in a minute’s notice. With him he’s got Mama Murphy (best character 2015), some depressed man, and a woman with a mutfruit stuck up her ass) Anyway, Preston suggests I get some power armor and kick the rest of the raider’s asses…I’m thinking, why can’t they? But then I realize that’s what Sturges is whining about…he can’t crack the computer to open the gate to get the fusion core, which is needed for the power armor.

So of course, because I’m a smart lady I hack that novice level terminal no problem. I get the fusion core, head up to the roof, stick it in dat power armor, pick up that minigun and it’s fucking time to kick ass. I jump off the ledge like a bad ass and land on the ground like a heavy boss ass bitch, and it’s go time.

I revv up the minigun and basically mow down these fuckers, damn I’m only like 2 hours into the game and already it’s making me feel like a bad ass. This is great.

…Until a deathclaw comes out of the ground.

JFC SAVE ME NOW.

So I’m frantically trying to move backwards in this slow-ass power armor, this deathclaw is straight up coming to claim my ass. For some dumb reason these raiders are determined to kill me, but that’s okay because apparently they like claws up the butt so. I try to minigun a car to blow it up but the goddamn thing is way too fast, I run out of bullets and I’m…c95f729b67bb87bf0d1bedfee5a51cf3

…and I…get killed.

Well fuck me.

I reload from the autosave, but this time I save my fucking bullets. I fucking kill the raiders with some smaller ass gun and get ready for the the deathclaw. As soon as that thing comes out of the ground I am sprinting backwards and I just unload on this guy. I have never held down the trigger button so hard in my life. Woah. We dance around this car for a bit before I finally, FINALLY take this motherfucker down.

Goddamn. I’m like barely alive, who the fuck knows where Dogmeat went…probably to find a new owner, and I don’t blame him. JFC that is a lot of shit to throw at a freshly made character. Damn.

So I make my way back to Preston and he thanks me and decides he’s gonna take his group to Sanctuary. I get some weird ass prediction from Mama Murphy (still the best), I don’t even pay attention to whatever her drug-fueled prediction was as I’m too busy staring at her dislocated jaw. Fun times.

So I find Dogmeat finally, make him do some tricks, trip over him as I stomp out the door and follow the group back to Sanctuary.

Guess I found my new nuclear family.

Guess I found my new nuclear family.

…I never want to see another deathclaw again.

Image Credits: All screenshots taken by me, except the deathclaw meme graphic thing.

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Mini Post: Fallout Shelter

August 31, 2015

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Like me, I know you’re waiting for Fallout 4. And like me, you’ve heard about Fallout Shelter for Android & iOS. “A Fallout game, on my phone?” you say.

…Well, kinda.

It isn’t really the way you think it is.

The basic premise is that you’re the Overseer of a Vault. It’s your job to recruit dwellers, and assign them different tasks in order for the Vault to function and thrive.

Shut up. Bet your vault's name is 69 or 420.

Shut up. Bet your vault’s name is 69 or 420.

Each dweller has their own SPECIAL abilities, and each ability works for different rooms. For example, someone with high agility does great in the kitchen (not sure why…guess they’re good at fast food…HURR HURR). Assign the right dweller to the right room, and you get better, and faster results.

babby's first vault

babby’s first vault

Your fault needs to run three basic things. Power, food, and water. Of course there’s other things you can add, such as a storage room, living quarters (which you’re going to need a lot more of if you’re going to get more dwellers in your vault), and science labs. The more dweller in the rooms working, the better (although they are limits to its size, small, unupgraded rooms usually have two workers, double-size room has four, and triple size has upwards of six). I actually like how this is set up, for example if the room is full of workers, but you find one with better abilities, you can just drag them into the room and the one with the lowest ability will switch out and go somewhere else. You can rush rooms to get resources faster, but there is a penalty if it fails.

You can also send dwellers to go outside and explore the Wasteland. …Well, explore it on an imaginative sense, you can’t see what’s actually going on but your dweller keeps a nifty journal log on their pipboy, which gets relayed back to you so you know what’s going on. The longer they’re out, the better the loot. It’s wise to send Stimpacks with them in case they get in trouble. Because where there’s good loot…there’s a lot more powerful enemies. The good news is though, when you call them back they stop taking damage or radiation for the duration of their travels back to the vault. It takes a dweller approximately half the time to come back.

Amata, you're my girl.

Amata, you’re my girl.

Your vault can also get attacked, by raiders, mole-rats, radroaches or death claws. Now I haven’t actually had a death claw attack, thank god, but one you build up each resources, have okay armor and decent weapons (4+ damage), it’s pretty easy to take down these things. You can always upgrade the duability of the door, but they’re still going to get in regardless, I guess it just slows them down.

Sometimes new potential vault dwellers come out of the desert, but it isn’t very often. You’ll have to rely on having your dwellers bang each other until someone pops a kid. Basically you just drop a male + female couple in the living quarters, wait awhile (or not, if they have high charisma), and the female will become pregnant after they build enough affection. It again takes some time before the child is born, and after that you have to wait again until they grow into an adult. I tested if you could do incest…but nope, Besthesda has it’s ancestry organized, so that’s nice. I mean you can’t view it, but dwellers will know they’re related.

Flirting.

Flirting.

Banging.

Banging.

Screenshot_2015-08-16-12-41-06

Eventually you can make rooms that upgrade SPECIAL stats but meh. To be honest, I liked utilizing whatever perks they already had, but I guess it’s okay since most dwellers that come in from the wasteland to join your vault have shitty stats so…gotta do something with them. Clothing raises certain attributes, so that helps fix some of the problems.

You can get lunchboxes after doing certain tasks, or buying them. They contain cards, with either resources, weapons or dwellers. There’s a guaranteed rare card in every box, and a potential for a legendary. My first vault I had Amata, but then everything went to shit…

Jason's calling for you...

Jason’s calling for you…

So, my thoughts.

This game is pretty straight forward, and the tutorial is extremely short. I started building out kinda messily, but hey I wasn’t trying to organize and I just wanted to start. Everything went fine for awhile, I sent dwellers out to find things, I had some make babies, and resources were fine. Hell, I even got Amata out of the lunchbox.

…Then suddenly everything went to hell.

Resources short, fire everywhere, dwellers killed by raiders…the whole happiness of the vault down to 9%. I guess people don’t like working next to dead bodies. Who knew? I don’t know what happened. People were working so poorly because I had no resources, and now they were dying so I couldn’t get more! It was a vicious downward spiral until I just simply gave up and made another vault. 😀

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…And that one went a lot better. I managed to make it down five levels, and have 50+ dwellers. Sure, some people died but I just revived them with caps.

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Now, is this game fun? Mildly, but there’s not awful lot to do most of the time. It’s just a basic game of maintaining order, so you’ll have to check in once and awhile and make sure to gather resources. It’s kind of fun getting rewards from completing tasks, and lunchboxes are fairly exciting. There’s also chitchat among dwellers, which are kind of funny to read, too. If you plan ahead, and organize you’ll do a lot better with resources. You should make sure to equip every dweller with a weapon, and hopefully after a few hours of playing you’ll at least get maybe half a dozen 12-20+ damage weapons, reserve that for vault door guards or wasteland adventurers. Makre sure to use everyone’s strengths for the right rooms. Dwellers can become unhappy if they are assigned the wrong job.

Anyway…once I hit 100 dwellers I assume things will get more chaotic and I might have to get myself a Mr.Handy. Hopefully Bethesda adds some more free content in the future to change it up a bit.

Definitely a good time waster until November 10th. 🙂

PS: This game has a tendency to crash on occasion quite randomly (at least on my phone, a Motorola G). It once crashed when I tried to open a lunchbox I got from a task. I lost the lunchbox and received nothing. So…just a warning. It’s still pretty good though. EDIT SEPT 4th: The game is now crashing constantly, the maximum I can play at once is 15 minutes before a crash. Usually they’re every five minutes or so. I can’t tell if my phone is too old and running out of memory from all those damn dwellers or levels, or its more of a problem on Bethesda’s end. Either way plz fix, asap.

Image Credits: All screenshots taken by me. Please do not repost without permission. …Also I’m sorry they’re kinda shitty. 9/10 times when I try to take a screenshot my phone has a seizure and I have to close the game. Blargh!

EDIT 25/9/2015: Vault crashes consistently after 80 dwellers, I can’t even load the game. Made another vault, same problem. Pretty much stopped playing altogether. I’m a bit disappointed, guess I gotta wait for a patch.