Posts Tagged ‘DLC’


Mini Post: Thoughts on Far Harbor DLC (no spoilers)

May 31, 2016


Alright, I haven’t gotten too far in the DLC, but hoo boy, let me say.

I like this shit.

Finally, a huge, full story-driven DLC with a giant island to explore, and intriguing story, new enemies and new people (and synths) to meet.

What more could I ask for?

And of course, since I’m a huge Nick Valentine fan, I’d ecstatic that Nick’s story interweaves into all this, using our detective skills to find a missing woman.

Except…there’s one problem.

Far Harbor’s fucking fog.

The amount of frame drops while traversing through the island is a bit alarming. Say goodbye to any sense of aiming, you’ll be lucky to set your sights on a wolf before getting bit in the ass because the PS4 is struggling so hard. Of course, the fog sets the mood, the island, after all, IS fighting the encroaching fog, but goddamn is it a bit overkill. I’m usually very VATS reliant but at this point I have no choice but to use it every fucking battle.

The good though? The story so far. It’s a morally grey area which, as of writing, has had me thinking in all sorts of ways, unsure who to believe or who is really the good guy here. Currently I’m doing a “murder investigation” quest given to me by a Miss Nanny and it’s hella fun, I think this might possibly be the most intriguing quest in the DLC, maybe even the entire game, next to the Secret of the Cabot house (and the town full of Mr.Handys, even though that’s not an actual quest). I think overall, I just enjoy dialogue driven quests more than combat. 😛

Anyway! I’m booting up my PS4 to play some more. I wonder what nasty creatures I’ll run into?



Top 10 Dragon Shouts

July 31, 2015


Well, it’s been awhile since I’ve done a top 10 list of anything, so I’d figure a list for the best and most useful shouts (in my opinion) was an order. Of course, this ranking is pretty loose, I tried setting them in order but like most gameplay elements shouts have more usefulness depending on the situation.

Also mild spoilers.

Anyway, let’s get to it!

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Touching the Sky – DAWNGUARD (Part 4 – Final)

May 31, 2015

This post is a continuation. To read the previous entry, click here.

TESV 2015-01-09 19-42-55-73

So off to Darkfall Cave. And they aren’t lying. It’s dark as fuck. And basically after wandering around blindly for a few minutes, I come across a bridge. And by now I know how this works. Of course the bridge fucking breaks. And wee, I fall down into a raging river below and ride the waves for who knows how long, until I get dumped in an even darker part of the cave. Yay.

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Mini Post: The (Not-So-Graceful) Death of Paid Mods

April 28, 2015

So you may or may not have heard earlier this week, Valve tried to introduce a pay-for-mod section in the Skyrim workshop. Of course. there would still be mods that you could download and use for free, but along side that there would be mods with varying degrees of prices–some at a fixed price, others with a “pay-what-you-want” feature. The idea was, according to Bethesda and Valve, was to give mod authors a chance to earn a bit of income with their creative efforts into modding Skyrim.

…Of course this failed miserably on all fronts.

First off, the modding community as a whole felt threatened this would spell the end of free mods. There was a fear that pay for mods would become the new norm. Or perhaps certain mod authors would remove their formally free mods and put them as pay for only. Perhaps free mods would eventually be removed all together…

Then there was the 24 hour guarantee, that if you weren’t satisfied with your purchase, or the mods was broken, you could get a full refund within that time period. But who’s going to know if their recently installed mod is going to conflict with anything right away? Sure, sometimes with mod problems you’d get CTD on launch…but a of the times a conflict isn’t so obvious. It could even sneak right by you until much later, and by that time you’ve gotten the dreaded “corrupted save”. Urgh.

And on top of that, mod authors would only get a 25% pay out for their creations, so even if their mod is $2 they’d only get about 50 cents. Valve gets 35%, and Bethesda gets the remaining 45%. Personally I’m not too upset by this, it is Bethesda’s property, but I’ve read the author only gets paid if there’s a minimum cash out of $100…so a mod has to at least make $400 for it to be profitable. What.

So of course, Valve was spammed with angry messages from the Skyrim community. Bethesda as well, both trying to explain they only wanted to help mod creators, to help encourage the community to grow even more, and to give modders more incentive to keep on creating things for their favourite game. What it ended up looking like was a quick cash grab. “Oh hey, look how crazy popular Skyrim still is, the modding community is still going strong, let’s monetize n that!”

I think what most people would have prefered was a straight “donate” button, or maybe more of a fair split to the mod creator and Valve/Bethesda (maybe a 40/60 split would be good, 40 the modder). But what do I know? The only mods I’ve paid for were official DLC, other than that I’m a cheap ass motherfucker. I wouldn’t buy a mod.

Either way, the paid workshop was promptly removed just a few days later, with an apology from Bethesda and Valve over the whole thing, saying “perhaps this wasn’t the right time, or the right way to introduce paid mods”. You can read Valve’s response, and Bethesda’s here.

Either way, this bit of controversy is behind us. But still, enjoy this video of Skyrim Mods Weekly. It pretty much sums up the community’s response in a less than 10 minute video, with a quite humorous tone.

What’s your opinion on paying for mods?



January 30, 2015

This post is a continuation. You can read the previous entry here.

TESV 2014-11-13 21-30-43-29

Excuse my slightly angry tone in this entry, I had a bad day at work.

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Upcoming Projects

October 30, 2014

This was supposed to be a companion post to Surviving Legendary Difficulty, but seeing as I’ve misplaced my notebook of game notes, I suppose I’ll have to come up with something else to write about instead.

So, what have I been doing?

I’m not going to lie, not much.

I do have a few things planned out, though.

First things first, I want to be able to record some gameplay. Maybe not a Let’s Play per say (though I would love to do one!) but it would help me keep better memory of what I’m blogging about, since I’m so lazy by the time I do an entry I forget a lot of shit. I just need to either fix my frame rate problem with Fraps or find something different to record with… Siiiiigh. I have a new challenge planned for a playthrough, more details on that soon!

As for my other idea well… It’s more of a creative writing one. I’ve been toying with the idea for quite some time, but basically I wanted to write a story based on the disappearance of the Dragonborn. Of course, if I write something like this, I’d want to finish the DLCs first, but it’s an idea I’d like to try.

That’s pretty much it. Happy Halloween!  😀

PS: I’m also pretty hyped for the Elder Scrolls lore books coming out in 2015. HNNNNGG–




Skyrim Legendary Release

April 30, 2013


So Bethesda has finally annoyed the GOTY (or so called “Legendary”) release of Skyrim, for all 3 platforms.


Maybe now I can buy it for 360, and continue on with my main character.

…But I’ll have to wait for awhile to scrounge enough money to pay $60 for it. Yikes.

Wish I had XBOX Live. Then this wouldn’t be such a hassle.

Or you know, wish they released the DLC on separate discs like they did with Fallout and Oblivion. Guess that’s too much money to produce now. Oh well.

Soon…I will update this blog with the DLC reviews.


…When I’m not a poor bastard.