Posts Tagged ‘Bethesda’

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SKYRIM: SPECIAL EDITION (Part 1)

October 31, 2016

So after a few days of this:

skyrim-error

…And not getting it to work (my dad fixed it eventually…don’t ask me how), I finally, FINALLY settled down to play.

First thing off the bat, game loaded in high settings for me…which is fine, except I got an abundance of screen tearing like no one’s business. Changed that to ultra, runs perfectly. Hooray!

Now what you’ll notice the most about this remastered edition is the lighting above all else.

God rays? Check!

God rays? Check!

Now that boring, unskippable wagon ride looks suddenly a lot more sullen in a misty morning as you’re being delivered to your death.

This game I decided to play vanilla to see what changes were in Special Edition. This time I went as a high elf who loves the Thalmor and basically hates everyone else. Hooray for racists! /s

fight

What I’ve also noticed as I fought my way out of Alduin’s attack was the sharpness of everything. Textures were much more high-res, shadows were no longer blocky, and they’ve introduced a new depth-of-field effect (which can be toggled in the main menu if that bothers you).

depth

Weather was a lot more…realistic feeling, at least to me. Rain came in on my way to Riverwood. However, unlike Fallout 4 the ground did not get wet from the rain, which is a bit disappointing but that’s another thing that can be easily fixed with mods.

The draw distance has also increased in game, which is nice. Now you can see things very far off fairly clearly.

Flying trees?

Flying trees?

…Provided you don’t toggle free flying camera and go too far, of course.

rays

…Of course I haven’t been very far since I’ve been quite ill (hence the short entry) but I think I will install some texture mods in time for the first dragon fight, and we’ll see how good it looks then. Overall I’m very pleased, and I’m glad they changed the version to 64-bit, and removed the RAM limit.

Good job, Bethesda! Now I just gotta wait for SKSE to get converted over and I will be one very happy Dovahkiin~

(Image Credits: All screenshots taken by me. Please do not repost without my permission.)

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Fallout 4 – An Unlikely Valentine (Main Quest, Part 4)

March 31, 2016

Fallout 4_20160406213912223

So getting to Park Street Station/Vault 114 wasn’t too bad–I mean, it’s been awhile since I’ve done it but I don’t remember any significant asskicking. However, entering the subway station was another story. I had Piper along with me, because why not. It’s important for someone to be my meat shield have my back due to my terrible aim. And of course, I’m met by goons with fucking machine guns.

Piper: “Blue, we’re surrounded here!”

Me: “Noooo shit!” (fires shitty weapon back at the thugs while hiding)

Goddamn I went through a lot of molotovs with these assholes. I finally got a chance to pick up a submachine gun from a ghoul thug’s dead body, boy did I make use of that. Time to eat some lead, bitches! Open up!

The subway leads to an entrance of Vault 114, and from there…more Triggermen.

Fallout 4_20151204170312

The entrance to my second vault!

Damn Piper though…runs ahead and gets mowed down pretty quick. Whoops. Guess I should’ve gave her some armor.

Piper: “Ow!”

Me: “Goddamn it, Piper. You need to stop going in kamikaze style. If you’re gonna do that at least throw some rolled-up newspapers.”

Of course since I suck I don’t exactly have a lot of stimpacks to spare for her so…I had a tendency to flee back and set down a shit ton of mines (last resort). I was also low on bullets. At this point I was furiously looting bodies looking for any type of ammunition while I fled backwards…shit was getting dangerous. I spammed the hell of VATS for what ammo I did have…and that’s when I experienced the teleportation glitch where if you aim near a wall you teleport in VATS until you’re in front of a wall. WTF?

Eventually I clear out most of the thugs, minus the main room. I sneak around the corner with a sniper rifle and limited ammo in hand. First try, I snuck in but got destroyed by some Triggermen guards and some asshole named Dino, who before entering the main room is busy talking to whom I assume is a Nick Valentine, locked up in the Overseer’s office bove. Second time, I tried luring out two of the guards without alerting Dino…I tossed a lot of mines that time, but I still died. Third time, guards weren’t around. Got back to the main hall and proceeded to shoot Dino in the face. He ducked behind a container, and every few seconds he’d peak his head out and I’d proceed to shoot him. He died pretty quick because he couldn’t see me. That wasn’t…too bad. I will still worried that the guards would suddenly appear to I proceeded with caution to the Overseer’s door and hacked it open.

Damn. I knew I was going to like this guy…err, synth. Also, fuck yeah Bobblehead!

I mean my god, you probably don’t know this but I have a boner for 1940’s noir detectives. I mean sure, this one’s falling apart and he’s got wiring exposed–but he’s still seductive in his own charm and whitty phrases. This Valentine’s got my heart. He explains that he got held up here for weeks on end–good thing he doesn’t exactly need to eat–turns out the runaway daughter case he was chasing was actually in love with Skinny Malone–the big baddy of the Triggermen. Geez, to get caught up in this shit!

Me: “Okay. Help me find my son!” (why the fuck would I say that?)

Nick: “Sure, I’ll be glad to help you out but right now we have more important things to concern ourselves with. Let’s blow this popsicle stand!”

So while we run through the Vault to escape, Piper kinda goes MIA, but whatever, I’m crouched behind this old time robot, hiding our asses as we try to escape. His commentary certainly spices things up–“I hear fat footsteps through the door”–so yeah, I’m pretty infatuated with this guy. New companion once things smooth over. Uh, who’s Piper again?

Unfortunately, our escape is botched by Malone and the runaway daughter–his girl now. She taunts us with a baseball bat and her voice is grating on the ears…ahhh fuck that shit.

Fallout 4_20151204180124

Damn it, I knew they weren’t going to make this easy.

Dumb bitch: “Awwww…poor little Valentine. Ashamed you got beat up by a girrrrl? I’ll just run home back to daddy, shall I?” (and yes, it sounds as annoying as it reads)

Malone: (shoots threats but sounds scared shitless) “Blah blah blah detective dick on my turf blah blah…don’t hurt me.” o:

Me: (facepalm)

Dumb bitch: “Oh no! Valentine must’ve sent her here to kill us!”

Me: “Wait, what? I didn’t know jack shit before I got here. I just want Valentine. You got a home you can go back to, why the fuck are you hanging around these idiots?”

(passes speech check) 😀

Dumb bitch: “Oh my God, you’re right! I’ve gotten all mixed up! I’m going home!”

Malone: “Darla? Where are ya going? Darla?!”

Maybe not so dumb bitch: “Back home, where I belong! This is goodbye for us!” (runs away)

Malone: “Oh come on, Nicky! It’s bad enough you cost me my men, now you cost me my girl too?!”

Me: “Uh…that was me that convinced her…”

Nick: “My friend did you a favour, Skinny. You always did have bad taste in women.”

oh-snap

Malone: (flustered) “You know what, Nick! I’ll let you go this time, but you have 10 seconds to get the fuck out of my Vault! 10…9…”

Nick: “Let’s skedaddle!”

Oh fuck, do we even have enough time?

Malone: “3…2…”

FUCK WE’RE RUNNING

Malone: “1…”

(LOAD SCREEN)

Me: “Yess! We made it!! :D”

Nick: “Thanks for your help.” (backstory on how he’s a synth and he woke up in a trash can. Shit. He’s like a Chobit. Maybe secretly all synths are failed sex dolls I mean what) “Meet me back in Diamond City, and we can set up a case to find your missing son.”

Fallout 4_20151209191543

“Beep…beep.” :>

MISSION COMPLETE, FUCK YEAH GIVE ME THAT EXP

So guess what I did after that?

Back to Diamond City!

Image Credits: Screenshots taken by me. Please do not repost without my permission.

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Fallout 4 – First Impressions (Part 1)

November 30, 2015

Fallout 4_20151127183540

Alright, so I caved this Black Friday and bought myself a PS4. And of course, Fallout 4.

Now of course the first thing I’m gonna do when I get home is set up that system and pop that disc in, and I eagerly awaited for it to install, despite having no idea how to use the PS4’s system. Oh well.

Of course I had to sit through the entire S.P.E.C.I.A.L video series, but hey I didn’t mind.

“War…war never changes.”

Here we go.

“When my great-grandfather fought in World War II…”

Wait, wait, what? I sat really confused for a few seconds then remembered the game starts in 2077, not in the 1950’s. Derp. I’m a terrible Fallout fan, shame me.

So I sat through that but got distracted by cat so I didn’t catch most of it. Anyway, turns out we’re reminiscing in a foggy bathroom mirror while rubbing our sexy chiseled man-chin (which I took a few minutes to make look aesthetically pleasing, gotta have sexy husbando).

Anyway, I selected to play female, shoving my husband out of the way so I can get to the mirror, and after messing around a bit I ended up making a redhead with freckles, because…why not. I’m sure my husband enjoyed my magically morphing face…it’s amazing what make-up can do nowadays!

Let me say I made my man pretty handsome too. Unfortunately, since I just got the PS4 I only learned about the share button a little while later, so no selfie pics, sorry.

What's better than a robot babysitter?

What’s better than a robot babysitter?

I do like Codsworth. I used to hold the previous notion that Mr.Handys were kinda creepy, but that’s just my mistrust of robots (don’t ask, they just look hella deadly to me). “Hello, Mum. Coffee?” Oh yessss. This is the life.

So let’s talk about this other-enthusiastic Vault sales guy. Good lord he is annoying as hell. “Vault-Tec calling!” (extreme gestures for some reason)

Me: “What do you want?”

Sales guy: “Congratulations! You’ve been selected to enter into our Vault…” –(extreme hand gestures again like there’s a giant sparkling light in the sky and we’re in fucking Hollywood or something)– “VAULT ONE-OH-ONE!”

Me: “That’s nice. Now fuck off.”

Sales guy: “Now I know you’re a busy woman–BUT VAAAAAAAAULTS.”

Me: “Alright, alright. Fine. Sign me up.”

I name myself Ginger…because I’m fucking witty…and tada, got my S.P.E.C.I.A.L. High perception, charisma, and agility. Woo. Finally the annoying man leaves and I turn back to my husband, Nate.

Nate: “It’s a piece of mind.”

Me: “Oh yeah? I was about to give him a piece of my mind.”

So I go play with my baby and he’s cute I guess (why the hell is his name Shaun? Now I’ll never stop thinking about that glitchy ending to Heavy Rain… “SHAAAAAAAAAAUNNNN!”), spin the spinny thing and Codsworth is freaking the fuck out oh great now what.

babby shauuwn

babby shauuwnnn

My TV says bombs fell and of course the bomb alarm goes off–gee wizz, glad we signed up for being Vault dwellers not even five minutes ago! Perfect timing! So Nate grabs the baby and we all start running to the Vault, which also is…convienently set just down the street. Damn we are lucky sons of bitches, aren’t we?

Shut the fuck up. I still think this game is pretty. I played medium-rez vanilla Skyrim for 4 years. This shit is an improvement.

Shut the fuck up. I still think this game is pretty. I played medium-rez vanilla Skyrim for 4 years. This shit is an improvement.

Of course since I wanted to be funny and show my friend what happens when you run the wrong way, you blow up. Yeah, it’s funny the first time but I did it twice, because I have a weird sense of misdirection, so whoops. I do like how the game set the atmosphere for this part, though–it created a sense of urgency as you’re running for your life. The Vault has a gate check of course–found it kinda funny how the Vault salesman got denied–clearly they don’t pay the man enough– “You’ll be hearing from my agent!!” Ehhh considering how me and my fam barely make it in I’m pretty sure he’s a dead guy or a ghoul now, hehehe. IT’S THAT PERFECT TIMING AGAIN.

I swear in real life if an atom bomb went off that close we'd fucked already.

I swear in real life if an atom bomb went off that close we’d fucked already.

So we go down into the Vault and already my skin’s crawling (maybe I’m slightly claustrophobic, or maybe because in every single game Vaults have never been good thing?), and we’re directed into “cleaning pods” to “decontaminate” us from the nuclear detonation. Makes sense, but I’m not a fucking idiot, I don’t think decontamination pods are supposed to be all frozen and drippy. Nevertheless, not having much of a choice I’m strapped in and the thing closes, and I’m left looking at my husband holding my son (why does he have the baby?!), and we all freeze.

…These Vault-tec fuckers. Cryogenic sleep, huh. Fuck you guys.

So I wake up…sorta…and see some people open my husband’s pod. Apparently they want my kid, and the fucking SHOOT MY HUSBAND, I MEAN WAS THAT FUCKING NECESSARY? ASSHOLES.

What’s even worse is that you can’t do shit. Some baldy asshole that shot my son just leaves my dead husband there, takes my baby and gives me the “haha” stare and fucks right off like, “yay, mission accomplished!” Yeah, well, fuck you, you family wrecker. Asshole.

So a little while later (?) I end up unfrozen due to a malfunction in the Vault, but course by the time I get out IO can’t do anything for Nate, he’s fucking dead. I take his wedding ring and swear my revenge on the fuckers that killed him and to find Shaun.

R.I.P. in pieces.

Dead husband popsicle.

I rush through the Vault punching radroaches (fuck those things), find some weak-ass 10mm pistol, and run through till I find the Vault computer and learn that this whole Vault was an experiment to see how long they can leave us in cryo stasis. Gee guys, thanks. I mean you got my consent because YOU FUCKING TRICKED ME. Fuck you, Vault-Tec.

Anyway, I finally find the exit. Now what I like when you leave it plays the Fallout theme, so it feels really epic and you rise to the surface again. That was a nice touch.

…I guess it’s time to see what’s changed.

Next: Returning Home (First Impressions – Part 2)

Image Credits: All screenshots taken by me. Please do not repost with my permission.

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Mini Post: Fallout Shelter

August 31, 2015

Fallout-Shelter-for-Android-Will-be-Releasing-This-August_thumb

Like me, I know you’re waiting for Fallout 4. And like me, you’ve heard about Fallout Shelter for Android & iOS. “A Fallout game, on my phone?” you say.

…Well, kinda.

It isn’t really the way you think it is.

The basic premise is that you’re the Overseer of a Vault. It’s your job to recruit dwellers, and assign them different tasks in order for the Vault to function and thrive.

Shut up. Bet your vault's name is 69 or 420.

Shut up. Bet your vault’s name is 69 or 420.

Each dweller has their own SPECIAL abilities, and each ability works for different rooms. For example, someone with high agility does great in the kitchen (not sure why…guess they’re good at fast food…HURR HURR). Assign the right dweller to the right room, and you get better, and faster results.

babby's first vault

babby’s first vault

Your fault needs to run three basic things. Power, food, and water. Of course there’s other things you can add, such as a storage room, living quarters (which you’re going to need a lot more of if you’re going to get more dwellers in your vault), and science labs. The more dweller in the rooms working, the better (although they are limits to its size, small, unupgraded rooms usually have two workers, double-size room has four, and triple size has upwards of six). I actually like how this is set up, for example if the room is full of workers, but you find one with better abilities, you can just drag them into the room and the one with the lowest ability will switch out and go somewhere else. You can rush rooms to get resources faster, but there is a penalty if it fails.

You can also send dwellers to go outside and explore the Wasteland. …Well, explore it on an imaginative sense, you can’t see what’s actually going on but your dweller keeps a nifty journal log on their pipboy, which gets relayed back to you so you know what’s going on. The longer they’re out, the better the loot. It’s wise to send Stimpacks with them in case they get in trouble. Because where there’s good loot…there’s a lot more powerful enemies. The good news is though, when you call them back they stop taking damage or radiation for the duration of their travels back to the vault. It takes a dweller approximately half the time to come back.

Amata, you're my girl.

Amata, you’re my girl.

Your vault can also get attacked, by raiders, mole-rats, radroaches or death claws. Now I haven’t actually had a death claw attack, thank god, but one you build up each resources, have okay armor and decent weapons (4+ damage), it’s pretty easy to take down these things. You can always upgrade the duability of the door, but they’re still going to get in regardless, I guess it just slows them down.

Sometimes new potential vault dwellers come out of the desert, but it isn’t very often. You’ll have to rely on having your dwellers bang each other until someone pops a kid. Basically you just drop a male + female couple in the living quarters, wait awhile (or not, if they have high charisma), and the female will become pregnant after they build enough affection. It again takes some time before the child is born, and after that you have to wait again until they grow into an adult. I tested if you could do incest…but nope, Besthesda has it’s ancestry organized, so that’s nice. I mean you can’t view it, but dwellers will know they’re related.

Flirting.

Flirting.

Banging.

Banging.

Screenshot_2015-08-16-12-41-06

Eventually you can make rooms that upgrade SPECIAL stats but meh. To be honest, I liked utilizing whatever perks they already had, but I guess it’s okay since most dwellers that come in from the wasteland to join your vault have shitty stats so…gotta do something with them. Clothing raises certain attributes, so that helps fix some of the problems.

You can get lunchboxes after doing certain tasks, or buying them. They contain cards, with either resources, weapons or dwellers. There’s a guaranteed rare card in every box, and a potential for a legendary. My first vault I had Amata, but then everything went to shit…

Jason's calling for you...

Jason’s calling for you…

So, my thoughts.

This game is pretty straight forward, and the tutorial is extremely short. I started building out kinda messily, but hey I wasn’t trying to organize and I just wanted to start. Everything went fine for awhile, I sent dwellers out to find things, I had some make babies, and resources were fine. Hell, I even got Amata out of the lunchbox.

…Then suddenly everything went to hell.

Resources short, fire everywhere, dwellers killed by raiders…the whole happiness of the vault down to 9%. I guess people don’t like working next to dead bodies. Who knew? I don’t know what happened. People were working so poorly because I had no resources, and now they were dying so I couldn’t get more! It was a vicious downward spiral until I just simply gave up and made another vault. 😀

Screenshot_2015-08-17-17-49-19

…And that one went a lot better. I managed to make it down five levels, and have 50+ dwellers. Sure, some people died but I just revived them with caps.

Screenshot_2015-08-30-11-42-53

Now, is this game fun? Mildly, but there’s not awful lot to do most of the time. It’s just a basic game of maintaining order, so you’ll have to check in once and awhile and make sure to gather resources. It’s kind of fun getting rewards from completing tasks, and lunchboxes are fairly exciting. There’s also chitchat among dwellers, which are kind of funny to read, too. If you plan ahead, and organize you’ll do a lot better with resources. You should make sure to equip every dweller with a weapon, and hopefully after a few hours of playing you’ll at least get maybe half a dozen 12-20+ damage weapons, reserve that for vault door guards or wasteland adventurers. Makre sure to use everyone’s strengths for the right rooms. Dwellers can become unhappy if they are assigned the wrong job.

Anyway…once I hit 100 dwellers I assume things will get more chaotic and I might have to get myself a Mr.Handy. Hopefully Bethesda adds some more free content in the future to change it up a bit.

Definitely a good time waster until November 10th. 🙂

PS: This game has a tendency to crash on occasion quite randomly (at least on my phone, a Motorola G). It once crashed when I tried to open a lunchbox I got from a task. I lost the lunchbox and received nothing. So…just a warning. It’s still pretty good though. EDIT SEPT 4th: The game is now crashing constantly, the maximum I can play at once is 15 minutes before a crash. Usually they’re every five minutes or so. I can’t tell if my phone is too old and running out of memory from all those damn dwellers or levels, or its more of a problem on Bethesda’s end. Either way plz fix, asap.

Image Credits: All screenshots taken by me. Please do not repost without permission. …Also I’m sorry they’re kinda shitty. 9/10 times when I try to take a screenshot my phone has a seizure and I have to close the game. Blargh!

EDIT 25/9/2015: Vault crashes consistently after 80 dwellers, I can’t even load the game. Made another vault, same problem. Pretty much stopped playing altogether. I’m a bit disappointed, guess I gotta wait for a patch.

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Touching the Sky – DAWNGUARD (Part 4 – Final)

May 31, 2015

This post is a continuation. To read the previous entry, click here.

TESV 2015-01-09 19-42-55-73

So off to Darkfall Cave. And they aren’t lying. It’s dark as fuck. And basically after wandering around blindly for a few minutes, I come across a bridge. And by now I know how this works. Of course the bridge fucking breaks. And wee, I fall down into a raging river below and ride the waves for who knows how long, until I get dumped in an even darker part of the cave. Yay.

Read the rest of this entry ?

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Mini Post: The (Not-So-Graceful) Death of Paid Mods

April 28, 2015

So you may or may not have heard earlier this week, Valve tried to introduce a pay-for-mod section in the Skyrim workshop. Of course. there would still be mods that you could download and use for free, but along side that there would be mods with varying degrees of prices–some at a fixed price, others with a “pay-what-you-want” feature. The idea was, according to Bethesda and Valve, was to give mod authors a chance to earn a bit of income with their creative efforts into modding Skyrim.

…Of course this failed miserably on all fronts.

First off, the modding community as a whole felt threatened this would spell the end of free mods. There was a fear that pay for mods would become the new norm. Or perhaps certain mod authors would remove their formally free mods and put them as pay for only. Perhaps free mods would eventually be removed all together…

Then there was the 24 hour guarantee, that if you weren’t satisfied with your purchase, or the mods was broken, you could get a full refund within that time period. But who’s going to know if their recently installed mod is going to conflict with anything right away? Sure, sometimes with mod problems you’d get CTD on launch…but a of the times a conflict isn’t so obvious. It could even sneak right by you until much later, and by that time you’ve gotten the dreaded “corrupted save”. Urgh.

And on top of that, mod authors would only get a 25% pay out for their creations, so even if their mod is $2 they’d only get about 50 cents. Valve gets 35%, and Bethesda gets the remaining 45%. Personally I’m not too upset by this, it is Bethesda’s property, but I’ve read the author only gets paid if there’s a minimum cash out of $100…so a mod has to at least make $400 for it to be profitable. What.

So of course, Valve was spammed with angry messages from the Skyrim community. Bethesda as well, both trying to explain they only wanted to help mod creators, to help encourage the community to grow even more, and to give modders more incentive to keep on creating things for their favourite game. What it ended up looking like was a quick cash grab. “Oh hey, look how crazy popular Skyrim still is, the modding community is still going strong, let’s monetize n that!”

I think what most people would have prefered was a straight “donate” button, or maybe more of a fair split to the mod creator and Valve/Bethesda (maybe a 40/60 split would be good, 40 the modder). But what do I know? The only mods I’ve paid for were official DLC, other than that I’m a cheap ass motherfucker. I wouldn’t buy a mod.

Either way, the paid workshop was promptly removed just a few days later, with an apology from Bethesda and Valve over the whole thing, saying “perhaps this wasn’t the right time, or the right way to introduce paid mods”. You can read Valve’s response, and Bethesda’s here.

Either way, this bit of controversy is behind us. But still, enjoy this video of Skyrim Mods Weekly. It pretty much sums up the community’s response in a less than 10 minute video, with a quite humorous tone.

What’s your opinion on paying for mods?

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Mini Post: What I Want to See in the Next Elder Scrolls

February 28, 2015

Now you may or may not have noticed last month’s previous poll asking where you’d like to see TES6 take place, and a good majority of you said “Elsweyr!” which is exactly what I want, basically the polar opposite of Skyrim. Lush jungles & deserts, exotic creatures, Khajiit everwhere (I love the Khajiit), tons of Skooma and Moon Sugar…ahh, the life. THAT’S what I’m hoping for, anyway. But I won’t be disappointed if it’s somewhere like Valenwood, or Black Marsh for that matter. A new Elder Scrolls game is a new Elder Scrolls game. And I can’t wait for whatever Bethesda cranks out. Of course, seeing how Fallout is overdue for a new installment, I’m pretty sure that’s coming out first, and I’m not complaining. Sometimes you just wanna pick up a sniper rifle and wander the wasteland.

Anyway, here’s a small list of things I’d like to see in the vanilla version of Elder Scrolls VI (though I realize most of this could be added into Skyrim via modding, but hey).

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